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Efficacy of games as learning medium is of interest to researchers and the gaming industry. A critical metric for … learning is knowledge retention and very few studies have conducted in-depth comparisons of: a) game versus no-game learning, b …) collaborative versus individual learning. Towards this, the study reported in this article will present the findings from an …
Persistent link: https://www.econbiz.de/10012044919
learning can maximize the effectiveness of a web quest used as a medium in teaching and learning educational psychology among … strategy to investigate the effectiveness of using web quest as a medium of teaching and collaborative learning in Educational … interview in order to identify the perception towards collaborative learning and web quest use. Study individuals consisted of …
Persistent link: https://www.econbiz.de/10012048687