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We introduce the give-or-destroy game that allows us to fully elicit an individual s social preference schedule. We find that about one third of the population exhibits both pro-social and anti-social preferences that are independent of payoff comparisons with those who are affected. We call...
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Many renewable resources are in intergenerational common pools, exploited by one generation after another. In our experiment, the stock available to each generation depends on the extent of exploitation by previous generations and on resource's growth rate, which is either slow or fast. Subjects...
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