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We consider a finite horizon dynamic game with two players who observe their types privately and take actions, which are publicly observed. Players' types evolve as independent, controlled linear Gaussian processes and players incur quadratic instantaneous costs. This forms a dynamic linear...
Persistent link: https://www.econbiz.de/10012919680
We consider both finite-horizon and infinite-horizon versions of a dynamic game with N selfish players who observe their types privately and take actions that are publicly observed. Players' types evolve as conditionally independent Markov processes, conditioned on their current actions. Their...
Persistent link: https://www.econbiz.de/10012924498
We consider an environment where a finite number of players need to decide whether to buy a certain product (or adopt a trend) or not. The product is either good or bad, but its true value is not known to the players. Instead, each player has her own private information on the quality of the...
Persistent link: https://www.econbiz.de/10012871224
We consider a dynamic game with asymmetric information where each player privately observes a noisy version of a (hidden) state of the world V, resulting in dependent private observations. We study the structured perfect Bayesian equilibria (PBEs) that use private beliefs in their strategies as...
Persistent link: https://www.econbiz.de/10015408272