Showing 1 - 6 of 6
A pairwise random matching game is considered to identify the social environments that give rise to the social custom and fashion cycles. The game, played by Conformists and Nonconformists, can generate a variety of socially stable behavior patterns. In the path-dependence case, Conformists set...
Persistent link: https://www.econbiz.de/10012235843
This paper analyzes behavior in repeatedly played two-stage games, where players choose actions in both stages according to best replies using level-n expectations about the opponent׳s actions in both stages. Level-n expectations are recursively defined in a way that a player holding level-n...
Persistent link: https://www.econbiz.de/10011051964
Two new properties of a finite strategic game, strong and weak BR-dominance solvability, are introduced. The first property holds, e.g., if the game is strongly dominance solvable or if it is weakly dominance solvable and all best responses are unique. It ensures that every simultaneous best...
Persistent link: https://www.econbiz.de/10005621319
A pairwise random matching game is considered to identify the social environments that give rise to the social custom and fashion cycles. The game, played by Conformists and Nonconformists, can generate a variety of socially stable behavior patterns. In the path-dependence case, Conformists set...
Persistent link: https://www.econbiz.de/10005824430
We consider discrete-time learning dynamics in finite strategic form games, and show that games that are close to a potential game inherit many of the dynamical properties of potential games. We first study the evolution of the sequence of pure strategy profiles under better/best response...
Persistent link: https://www.econbiz.de/10011049857
Persistent link: https://www.econbiz.de/10012149059