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The effects of pre-play communication in a coordination game with incomplete information about players' intensity of preferences are compared to no communication controls. Pre-play communication significantly increases subjects' payoffs and the probability of coordination, while reducing...
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In finitely repeated prisoner dilemma games, two-person teams start out with significantly less cooperation than individuals, consistent with results reported in the social psychology literature. However, safety concerns quickly give way to teams cooperating significantly more than individuals....
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