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We consider a best-of-three Tullock contest between two ex-ante identical players. An effort-maximizing designer commits to a vector of player-specific biases (advantages or disadvantages). In our benchmark model the designer chooses victory-dependent biases (i.e., the biases depend on the...
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We investigate the temporal structure that maximizes the winner's effort in large homogeneous contests, thus extending Hinnosaar (2019)'s analysis of total effort. We find that the winner's effort ranges from a lower bound of 0 to an upper bound of one third of the value of the prize, depending...
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In noisy contests where only the winners entry will eventually be implemented, the suitable objective is to maximize the quality of the entry of the expected winner. We compare the optimal set of rules in contests under such an objective to the one under maximization of the sum of contestants'...
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