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the online game industry in Taiwan from financial ratios included in the expanded Du Pont identity. These resource and …
Persistent link: https://www.econbiz.de/10014906655
It has been demonstrated that users occasionally innovate. However, it can now be observed that even end-consumers act as a source novel product designs. A case study of a firm, and “its” consumers - from the computer games industry - illustrates how sourcing of consumer knowledge has...
Persistent link: https://www.econbiz.de/10005839234
Persistent link: https://www.econbiz.de/10012698799