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1
Places, spaces and the dynamics of creativity : the video game industry in Montreal
Grandadam, David
;
Cohendet, Patrick
;
Simon, Laurent
- In:
Regional studies
47
(
2013
)
10
,
pp. 1701-1714
Persistent link: https://www.econbiz.de/10010343622
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2
The routinization of creativity : lessons from the case of a video-game creative powerhouse
Cohendet, Patrick
;
Llerena, Patrick
;
Simon, Laurent
- In:
Jahrbücher für Nationalökonomie und Statistik
234
(
2014
)
2/3
,
pp. 120-141
Persistent link: https://www.econbiz.de/10010344952
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3
User communities and social software in the video game industry
Burger-Helmchen, Thierry
;
Cohendet, Patrick
- In:
Long range planning : LRP ; international journal of …
44
(
2011
)
5/6
,
pp. 317-343
Persistent link: https://www.econbiz.de/10009411537
Saved in:
4
The local, the global and the industry common : the case of the video game industry
Cohendet, Patrick
;
Grandadam, David
;
Mehouachi, Chahira
; …
- In:
Journal of economic geography
18
(
2018
)
5
,
pp. 1045-1068
Persistent link: https://www.econbiz.de/10011946784
Saved in:
5
From business ecosystems to ecosystems of innovation : the case of the video game industry in Montréal
Cohendet, Patrick
;
Simon, Laurent
;
Mehouachi, Chahira
- In:
Industry and innovation
28
(
2021
)
8
,
pp. 1046-1076
Persistent link: https://www.econbiz.de/10012653575
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