Showing 1 - 6 of 6
This paper looks at the recent discussion on "Lootboxes" by regulators in several countries referring to the case of Japan in the light of business model revolutions. A game-of-chance mechanic which can be found in more and more in digital games to acquire virtual items and to help monetize...
Persistent link: https://www.econbiz.de/10012005406
This paper offers a look at the Japanese mobile free to play market with a focus on "Gacha", a game of luck mechanism used in many Japanese games. The paper tries to explain about the concept of Gacha, its different forms, some known regulation issues and briefly looks at player and...
Persistent link: https://www.econbiz.de/10011756933
Improved internet connectivity has been a consistent aim of Japanese telecommunications policy in the past decades, however, despite the high availability of high speed and ultra-high speed broadband services, actual use has yet to match network capacity. This study hopes to explore this paradox...
Persistent link: https://www.econbiz.de/10010469408
Persistent link: https://www.econbiz.de/10003852339
Persistent link: https://www.econbiz.de/10011446380
Over-the-top (OTT) media and communications services are shifting internet consumption towards the increase of traffic over the internet. Since FTTH provides the highest capacity and speed of the broadband service, this paper attempts to examine the impact of OTT services to consumers to...
Persistent link: https://www.econbiz.de/10011606422