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order to disentangle different choice dynamics, they devise a laboratory experiment with a novel experimental task in which …
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need for cognition are obtained via scales. The task is a game against an opaque computer opponent in which participants … generally a hindrance in timing tasks. Participants of average risk propensity generally benefit from a high need for cognition … cognition was associated with increased payoffs from task experience. In both tasks, higher risk propensity in participants was …
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