Reitter, David; Grossklags, Jens - In: Games 10 (2019) 4/49, pp. 1-18
need for cognition are obtained via scales. The task is a game against an opaque computer opponent in which participants … generally a hindrance in timing tasks. Participants of average risk propensity generally benefit from a high need for cognition … cognition was associated with increased payoffs from task experience. In both tasks, higher risk propensity in participants was …