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Many cooperative games, especially ones stemming from resource pooling in queuing or inventory systems, are based on situations in which each player is associated with a single attribute (a real number representing, say, a demand) and in which the cost to optimally serve any sum of attributes is...
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A cooperative situation is characterized by a group of players choosing from a set of alternatives, where each alternative results in a joint cost. In this paper we assume that an alternative with minimum total cost will be chosen and we focus on the corresponding cost allocation problem by...
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