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We present the results of an experiment designed to identify more clearly the motivation underlying dictators’ behavior. In the typical dictator game, recipients are given no endowment. We give an endowment to the recipient as well as the dictator. This new dimension allows us to test directly...
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We design an experiment to test whether incomplete crowding out in dictator games can be rationalized by the impurely altruistic preferences. By giving the recipients an endowment of varying levels, we create an environment in which crowding out may occur. We find that the behavior of 66% of the...
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In the typical dictator game, the majority of dictators choose to pass at least a portion of their endowment to recipients who are given no endowment. We modify the dictator game by giving the recipient an endowment. We then measure the impact of varying the recipient’s endowment on the amount...
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