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We conducted an experiment to describe how social learners use information about the relation between payoffs and behavior. Players chose between two technologies repeatedly. Payoffs were random, but one technology was better because its expected payoff was higher. Players were divided into two...
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The quadratic scoring rule (QSR) is often used to guarantee an incentive compatibleelicitation of subjective probabilities over events. Experimentalists haveregularly not been able to ensure that subjects fully comprehend the consequencesof their actions on payoffs given the rules of the games....
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In two-person generosity games the proposer's agreement payoffis exogenously given whereas that of the responder is endogenouslydetermined by the proposer's choice of the pie size. Earlier resultsfor two-person generosity games show that participants seem to caremore for eciency than for equity....
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Why do individuals engage in personally costly, partisan activities that benefit others? If individuals act according to rational self-interest, then partisan activity occurs only when the benefits of that activity exceed its costs. However, laboratory experiments suggest that many people are...
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We conduct experiments in which subjects participate in both a game that measures preferences for income equality and a public goods game involving costly punishment. The results indicate that individuals who care about equality are those who are most willing to punish free-riders in public...
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