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This paper considers a global game with ambiguity-averse players, where the variance of noise terms in private signals may be unknown, and it presents a laboratory experiment to test comparative statics results with respect to information quality. Suppose that one of the actions is a safe action...
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We present a model of judgment under uncertainty, in which an agent combines data received from the external world with information retrieved from memory to evaluate a hypothesis. We focus on what comes to mind immediately, as the agent makes quick, intuitive evaluations. Because the automatic...
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