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Persistent link: https://ebvufind01.dmz1.zbw.eu/10015204587
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003379095
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003185745
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003960270
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10014061547
Persistent link: https://ebvufind01.dmz1.zbw.eu/10013443270
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003899395
Internet experiments are a new and convenient way for reaching a large subject pool. Yet, providing incentives to subjects can be a tricky design issue. One cost effective and simple method is the publication of a high score (as in computer games). We test whether a high score provides adequate...
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003728060
Persistent link: https://ebvufind01.dmz1.zbw.eu/10003230734
Persistent link: https://ebvufind01.dmz1.zbw.eu/10001529148