Showing 1 - 5 of 5
We extend the war of attrition by studying a three-period dynamic contest game. In our game, players can fight against their opponents at certain period of the contest and can flee at any time. Waiting is costly. We focus on the role of waiting costs and show that the value of waiting costs is a...
Persistent link: https://www.econbiz.de/10014077968
Persistent link: https://www.econbiz.de/10014478573
Persistent link: https://www.econbiz.de/10013256728
Under optimal tournament design, we would expect agents to exert identical effort regardless of the shape of the contest function’s error component. We report data from laboratory experiments that provide a first test of this prediction. We find that efforts do not significantly differ when...
Persistent link: https://www.econbiz.de/10013309440
Under optimal tournament design, we would expect agents to exert identical effort regardless of the shape of the contest function’s error component. We report data from laboratory experiments that provide a first test of this prediction. We find that efforts do not significantly differ when...
Persistent link: https://www.econbiz.de/10013309441