Showing 1 - 10 of 23
Persistent link: https://www.econbiz.de/10003479420
Persistent link: https://www.econbiz.de/10003871189
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10003898816
Persistent link: https://www.econbiz.de/10010253579
Persistent link: https://www.econbiz.de/10010348342
Persistent link: https://www.econbiz.de/10010358319
Persistent link: https://www.econbiz.de/10010188565
Persistent link: https://www.econbiz.de/10008657601
Persistent link: https://www.econbiz.de/10008667535
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10011343917