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We introduce three variations of the Hirshleifer-Skaperdas conflict game to study experimentally the effects of post-conflict … altogether, often after substantial initial conflict. To attain peace, players must first engage in costly signaling by making …
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Wars of conquest and wars of independence are characterized by an asymmetric payoff structure: one party gets aggregate production if it wins, and its own production if it loses, while the other party gets only its own production if it wins, and nothing if it loses. We study a model of war with...
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This paper introduces a class of contest models in which each player decides when to stop a privately observed Brownian motion with drift and incurs costs depending on his stopping time. The player who stops his process at the highest value wins a prize. We prove existence and uniqueness of a...
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We experimentally investigate how reputational concerns affect behavior in repeated Tullock contests by comparing …
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