Showing 1 - 10 of 516
Media content is an important privately supplied public good. While it has been shown that contributions to a public good crowd out other contributions in many cases, the issue has not been thoroughly studied for media markets yet. We show that in a standard model of commercial media bias,...
Persistent link: https://www.econbiz.de/10014416218
Media content is an important privately supplied public good. While it has been shown that contributions to a public good crowd out other contributions in many cases, the issue has not been thoroughly studied for media markets yet. We show that in a standard model of commercial media bias,...
Persistent link: https://www.econbiz.de/10014422558
Media content is an important privately supplied public good. While it has been shown that contributions to a public good crowd out other contributions in many cases, the issue has not been thoroughly studied for media markets yet. We show that in a standard model of commercial media bias,...
Persistent link: https://www.econbiz.de/10015433893
This paper deals with the role of reciprocation in the formation of individuals' social networks, that is to what extent initiating a relation brings about its reciprocation. Following the activity of a panel of bloggers over more than a year, we seek to establish whether bloggers are mainly...
Persistent link: https://www.econbiz.de/10014184485
Gry komputerowe (wideo) stają się coraz bardziej popularnym sposobem na relaks, a nawet na podtrzymanie stosunków społecznych z innymi ludźmi. Nie służą one jednak już tylko rozrywce. Potraktowane jako środek masowego przekazu stają się źródłem dochodów, wiedzy i problemów...
Persistent link: https://www.econbiz.de/10014042088
Inherent behind the process of formation and development of animation clusters are sets of rules specific to the characteristics of animation industry and the factor endowment structure of different localities. Spontaneous order emerges from these conditions while effective governance and...
Persistent link: https://www.econbiz.de/10014047008
The successes of the games industry requires an analysis of the way in which the state is influencing, or attempting to influence, the development of the sector. Drawing from a research project on games, transmedia and the law, including a roundtable with developers and others from the industry,...
Persistent link: https://www.econbiz.de/10014139273
We investigate how competition in product niches affects the ultimate timing of product release for experience goods using data on motion pictures in the United States. We identify product niches that movies occupy along three different product dimensions: common actor, common director, and...
Persistent link: https://www.econbiz.de/10012948318
Social media platforms generate huge profits from targeted advertising by collecting massive amounts of data from their users, usually referred to as data harvesting. While leveraging users' data may initially seem beneficial for users, practitioners have suggested that data harvesting causes...
Persistent link: https://www.econbiz.de/10014242094
This paper deals with the video game console market. We are not interested here in portable consoles nor in PC games. Our work focuses on the role of core competencies in console wars, analyzing the way these competencies are activated within the firms' business models. The home console market...
Persistent link: https://www.econbiz.de/10013158450