Showing 1 - 10 of 1,874
realizable CURB set, represent the economy of knowledge of games' structures …
Persistent link: https://www.econbiz.de/10013296791
correlation across players. For each information structure, we define a simple learning efficiency index, which only considers the …We study settings in which, prior to playing an incomplete information game, players observe many draws of private … signals about the state from some information structure. Signals are i.i.d. across draws, but may display arbitrary …
Persistent link: https://www.econbiz.de/10013215438
understand better how subjects with different cognitive abilities learn differently, we estimate a structural model of learning … ability to that of character skills, and find that both cognition and personality affect behavior and learning. More agreeable …
Persistent link: https://www.econbiz.de/10010364492
Using belief elicitation, the paper investigates the formation and the evolution of beliefs in a signalling game in which a common prior on Sender's type is not induced. Beliefs are elicited about the type of the Sender and about the strategies of the players. The experimental subjects often...
Persistent link: https://www.econbiz.de/10009535526
learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the … opponent's past behavior. We manipulate the quality of information feedbacks provided after each play. If subjects rely only on … earlier nodes due to prediction errors. Aggregate information release decreases heterogeneity of behavior by increasing the …
Persistent link: https://www.econbiz.de/10011326679
, differ strongly from the learning dynamics, while a learning model estimated from the limited information treatment tracks …We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games …
Persistent link: https://www.econbiz.de/10011343917
twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information …We propose a framework in order to econometrically estimate case-based learning and apply it to empirical data from …-based learning to other learning models (reinforcement learning and self-tuned experience weighted attraction learning) while using …
Persistent link: https://www.econbiz.de/10012432206
evolving information about agents' common state of the world. Subjects' behavior is consistent with free-riding because of …
Persistent link: https://www.econbiz.de/10012598548
This paper analyzes the problem of matching heterogeneous agents in a Bayesian learning model. One agent gives a noisy … signal to another agent, who is responsible for learning. If production has a strong informational component, a phase of … cross-matching occurs, so that agents of low knowledge catch up with those of higher one. It is shown that: (i) a greater …
Persistent link: https://www.econbiz.de/10014112870
In games with strategic complementarities, public information about the state of the world has a larger impact on … equilibrium actions than private information of the same precision, because the former is more informative about the likely … levels of reasoning. This paper analyzes the welfare effects of public information under limited levels of reasoning and …
Persistent link: https://www.econbiz.de/10009787097