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We study stochastic linear programming games: a class of stochastic cooperative games whose payoffs under any realization of uncertainty are determined by a specially structured linear program. These games can model a variety of settings, including inventory centralization and cooperative...
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We investigate cost-sharing mechanisms for scheduling cost-sharing games. We assume that the demand is general—that is, each player can be allocated one of several levels of service. We show how to design mechanisms for these games that are weakly group strategyproof, approximately...
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According to Wardrop's first principle, agents in a congested network choose their routes selfishly, a behavior that is captured by the Nash equilibrium of the underlying noncooperative game. A Nash equilibrium does not optimize any global criterion per se, and so there is no apparent reason why...
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