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We study the impact of unobservable replacements on the sustainability of reputation effects in frequently repeated games played by a long run player facing a sequence of short run players. At the beginning of every period the long-run player is replaced with a new long run player with...
Persistent link: https://www.econbiz.de/10008665713
Cripps et al. (2005) conjectured that in an infinitely repeated game with two equally patient players, if there is positive probability that the players could be Stackelberg types, then equilibrium behavior would resemble a war of attrition, i.e., a two-sided reputation result would hold. In...
Persistent link: https://www.econbiz.de/10008665867
We model a long-run relationship as an infinitely repeated game played by two equally patient agents. In each period, the agents play an extensive-form game of perfect information. There is incomplete information about the type of player 1 while player 2’s type is commonly known. We show that...
Persistent link: https://www.econbiz.de/10008665868
Previous work shows that reputation results may fail in repeated games between two long-run players with equal discount factors. We restrict attention to an infinitely repeated game where two players with equal discount factors play a simultaneous move stage game where actions of player 2 are...
Persistent link: https://www.econbiz.de/10008665869
We study a market in which k identical and indivisible objects are allocated using a uniform-price auction where n k bidders each demand one object. Before the auction, each bidder receives an informative but imperfect signal about the state of the world. The good that is auctioned is a...
Persistent link: https://www.econbiz.de/10009632293
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This paper analyzes reputational bargaining between two parties who can strategically send an ultimatum to resolve the conflict by law. Each party is either a justified player who is inflexible about demand and resolves the conflict by law whenever possible, or an unjustified player who is...
Persistent link: https://www.econbiz.de/10012851185
We introduce a class of two-player dynamic games to study the effectiveness of screening in a principal-agent problem. In every period, the principal chooses either to irreversibly stop the game or to continue, and the agent chooses an action if the principal chooses to continue. The agent's...
Persistent link: https://www.econbiz.de/10012832336