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We consider a game where one player, the Announcer, has to communicate the value of a payoff relevant state of the world to a set of players who play a coordination game with multiple equilibria. While the Announcer and the players agree that coordination is desirable, since the payoffs of the...
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In this paper we use a laboratory setting to manipulate our subjects’ beliefs about the cognitive levels of the players they are playing against. We show that in the context of the 2/3 guessing game, individual choices crucially depend on their beliefs about the level of others. Hence, a...
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We design a laboratory experiment to identify whether a preference for randomization defines a stable type across different choice environments. In games and individual decisions, subjects face twenty simultaneous repetitions of the same choice. Subjects can randomize by making different choices...
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Recently, both theoretical and experimental literatures have incorporated the ability of strategic players to communicate verbally prior to choosing their actions. We design an experiment to show how and why presence and type of communication matters. We use a multilateral bargaining setting,...
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We study how people think others update their beliefs upon encountering new evidence. We find that when two individuals share the same prior, one believes that new evidence cannot systematically shift the other's beliefs in either direction (Martingale property). When the two have different...
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