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Consider repeated two-player games with perfect information and discounting. We provide an algorithm that computes the set of payoff pairs V* of all pure strategy subgame perfect equilibria with public randomization. The algorithm provides significant efficiency gains over the existing...
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We build a linear-quadratic model to analyze trading in a market with private information and heterogeneous agents. Agents receive private taste/inventory shocks and trade continuously. Agents differ in their need for trade as well as the cost to hold excessive inventory. In equilibrium, trade...
Persistent link: https://www.econbiz.de/10011865023
Consider repeated two-player games with perfect monitoring and discounting. We provide an algorithm that computes the set V* of payoff pairs of all pure-strategy subgame perfect equilibria with public randomization. The algorithm provides significant efficiency gains over the existing...
Persistent link: https://www.econbiz.de/10011674609
We study a class of continuous-time reputation games between a large player and a population of small players in which the actions of the large player are imperfectly observable. The large player is either a normal type, who behaves strategically, or a behavioral type, who is committed to...
Persistent link: https://www.econbiz.de/10012759885
This paper brings mechanism design to the study of conflict resolution in international relations. We determine when and how unmediated communication and mediation reduce the ex ante probability of conflict, in a simple game where conflict is due to asymmetric information. Unmediated...
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