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We develop a minimum distance estimator for dynamic games of incomplete information. We take a two-step approach, following Hotz and Miller (1993), based on the pseudo-model that does not solve the dynamic equilibrium so as to circumvent the potential indeterminacy issues associated with...
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We develop a method to estimate a game’s primitives in complex dynamic environments. Because of the environment’s complexity, agents may not know or understand some key features of their interaction. Instead of equilibrium assumptions, we impose an asymptotic ε-regret (ε-AR) condition on...
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