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A broad nontechnical coverage of many of the developments in game theory since the 1950s is given together with some comments on important open problems and where some of the developments may take place. The nearly 90 references given serve only as a minimal guide to the many thousands of books...
Persistent link: https://www.econbiz.de/10009204991
Persistent link: https://www.econbiz.de/10002962396
In this paper we introduce a trust game and we test whether 'trust' begets ‘trustworthiness’. We designed a trust game with unknown number of rounds to the player, which created cooperation and efficiency in the trust game. We compared the results of this investment game with the previous...
Persistent link: https://www.econbiz.de/10014183755
We contrast a standard deterministic signaling game with a variant where the signal-generating mechanism is subject to stochastic perturbations. In the theoretical part, we obtain a unique equilibrium with stochastic signals. This equilibrium is separating and has intuitive comparative-static...
Persistent link: https://www.econbiz.de/10014046412
This paper examines strategic adaptation in participants’ behavior conditional on the type of their opponent. Participants played a constant-sum game for 100 rounds against each of three pattern-detecting computer algorithms designed to exploit regularities in human behavior such as...
Persistent link: https://www.econbiz.de/10014052194
The Axiom of Monotonicity (AM) is a necessary condition for a number of expected utility representations, including those obtained by de Finetti (1930), von Neumann and Morgenstern (1944), Savage (1954), and Anscombe and Auman (1963). The paper reports on experiments that directly test AM by...
Persistent link: https://www.econbiz.de/10014195644
The aim of this theoretical paper is to develop strategies for an existing game with predetermined rules. The behaviour of the actors or players will be inves-tigated based on the predicted and actual behavior in order to apply optimal strategies
Persistent link: https://www.econbiz.de/10014200520
Data from three bargaining games - the Dictator Game, the Ultimatum Game, and the Third-Party Punishment Game - played in 15 societies are presented. The societies range from US undergraduates to Amazonian, Arctic, and African hunter-gatherers. Behaviour within the games varies markedly across...
Persistent link: https://www.econbiz.de/10014203011
We consider an oligopolistic market game, in which the players are competing firm in the same market of a homogeneous consumption good. The consumer side is represented by a fixed demand function. The firms decide how much to produce of a perishable consumption good, and they decide upon a...
Persistent link: https://www.econbiz.de/10014224476
Beauty-contest" is a game in which participants have to choose, typically, a number in [0,100], the winner being the person whose number is closest to a proportion of the average of all chosen numbers. We describe and analyze Beauty-contest experiments run in newspapers in UK, Spain, and Germany...
Persistent link: https://www.econbiz.de/10014159134