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In this work, we use probabilistic cellular automata to model a population in which the cells represent individuals that interact with their neighbors playing a game. The games may have either the form of Prisoner’s Dilemma or Hawk-Dove (Snow-Drift, Chicken) games, and may be considered as a...
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displays Hamiltonian chaos. The learning trajectory can be simple or complex, depending on initial conditions. For the non … game. As we argue here, chaos provides an important self-consistency condition for determining when adaptive players will …
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