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We study flexible information acquisition in a coordination game. "Flexible" acquisition means that players choose not only how much but also what kind of information to acquire. Information acquisition has a cost proportional to reduction of entropy. Hence, players will collect the information...
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The evolution equation determines how frequencies of strategies in the population change (Traulsen & Hauert (2009)), where the change indicates velocities (Bowles (2004),Weibull (1997),Sigmund (2010)). In this paper, based on the laboratory Rock-Paper-Scissors (RPS) game experiments and from the...
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