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We study settings in which, prior to playing an incomplete information game, players observe many draws of private signals about the state from some information structure. Signals are i.i.d. across draws, but may display arbitrary correlation across players. For each information structure, we...
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We build a model studying the effect of an economy's potential for social learning on the adoption of innovations of uncertain quality. Assuming consumers are forward-looking (i.e., recognize the value of waiting for information), we analyze how qualitative and quantitative features of the...
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We extend Fudenberg and Levine’s (1994) characterization of the limit set of perfect public equilibrium payoffs of repeated games with imperfect public monitoring as the discount factor approaches one to that of repeated games in which the set of public signals is a continuum. Using this...
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