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In the Ultimatum Game (UG) one player, named “proposer”, has to decide how to allocate a certain amount of money between herself and a “responder”. If the offer is greater than or equal to the responder’s minimum acceptable offer (MAO), then the money is split as proposed, otherwise,...
Persistent link: https://www.econbiz.de/10014114958
We analyse a bargaining game in which two players (the internal stakeholder and the external party) bargain over the allocation of a fixed 'cake'. The internal stakeholder decides whether to bargain directly with the other player (involving Nash Bargaining). On the other hand, the internal...
Persistent link: https://www.econbiz.de/10014108990
This paper provides an upper bound to the expected proportion of agents that have incentives to misreport their true preferences or vacancies in many-to-one stable matching mechanisms, given that others report their preferences and vacancies truthfully. The paper shows that the upper bound...
Persistent link: https://www.econbiz.de/10012907558
Around 1947, von Neumann showed that for any finite two-person zero-sum game, there is a feasible linear programming (LP) problem consisting of a primal-dual pair of linear programs whose saddle points yield equilibria of the game, thus providing an immediate proof of the minimax theorem from...
Persistent link: https://www.econbiz.de/10013226681
We study a class of two-player normal-form games with cyclical payoff structures. A game is called circulant if both players' payoff matrices fulfill a rotational symmetry condition. The class of circulant games contains well-known examples such as Matching Pennies, Rock-Paper-Scissors, as well...
Persistent link: https://www.econbiz.de/10013047991
This paper presents a class of finite n x n bimatrix (2-player) games we coin Circulant Games. In Circulant Games, each player's payoff matrix is a circulant matrix, i.e.\ each row vector is rotated one element relative to the preceding row vector. We show that when the payoffs in the first row...
Persistent link: https://www.econbiz.de/10010342139
In this paper we show that a simple model of fairness preferences explains major experimental regularities of common pool resource (CPR) experiments. The evidence indicates that in standard CPR games without communication and without sanctioning possibilities inefficient excess appropriation is...
Persistent link: https://www.econbiz.de/10011398786
This paper analyzes the effect of competition in a dynamic contest in which agents of two types (A and B) differ in their expected performances; environments where type A outperforms type B are more frequent than those where B outperforms A. In each period, the population of agents is randomly...
Persistent link: https://www.econbiz.de/10011967420
The order of actions in contests may generate different psychological effects which, in turn, may influence contestants' probabilities to win. The Prouhet-Thue-Morse sequence in which the first 'n' moves is the exact mirror image of the next 'n' moves should theoretically terminate any advantage...
Persistent link: https://www.econbiz.de/10011704206
The purpose of this study is to explore the link between imagine-self perspective-taking and rational self-interested behavior in experimental normal-form games. Drawing on the concept of sympathy developed by Adam Smith and further literature on perspective taking in games, we hypothesize that...
Persistent link: https://www.econbiz.de/10011761459