Showing 1 - 10 of 15,034
correlation across players. For each information structure, we define a simple learning efficiency index, which only considers the … this index characterizes the speed of common learning (Cripps, Ely, Mailath, and Samuelson, 2008): In particular, the speed … individual learning, and does not depend on the correlation across players’ signals. Second, we build on this characterization to …
Persistent link: https://www.econbiz.de/10013215438
We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naïve advice outperform uninformed subjects permanently, whereas...
Persistent link: https://www.econbiz.de/10011350357
The novelty of our model is to combine models of collective action on networks with models of social learning. Agents …
Persistent link: https://www.econbiz.de/10013061677
This paper presents a non-Bayesian model of social learning in networks in an environment with a finite set of actions …
Persistent link: https://www.econbiz.de/10013062835
The novelty of our model is to combine models of collective action on networks with models of social learning. Agents …
Persistent link: https://www.econbiz.de/10010227321
We model the spread of news as a social learning game on a network. Agents can either endorse or oppose a claim made in … neighbors' past actions. Given these inputs, agents follow strategies derived via multi-agent deep reinforcement learning and …
Persistent link: https://www.econbiz.de/10011906248
Social learning often occurs between groups with different levels of experience. Yet little is known about the ideal … novices learning from experienced, a particular form of probabilistic imitation is selected. Novices should imitate any …
Persistent link: https://www.econbiz.de/10013368210
We experimentally study how redistribution choices are affected by positive and negative information regarding the behaviour of a previous participant in a dictator game with a taking option. We use the strategy method to identify behavioural ‘types', and thus distinguish ‘conformists' from...
Persistent link: https://www.econbiz.de/10012865728
The standard framework for analyzing games with incomplete information models players as if they have an infinite depth of reasoning, which is not always consistent with experimental evidence. This paper generalizes the type spaces of Harsanyi (1967-1968) so that players can have a finite depth...
Persistent link: https://www.econbiz.de/10009782099
We build a model studying the effect of an economy's potential for social learning on the adoption of innovations of … qualitative and quantitative features of the learning environment affect equilibrium adoption dynamics, welfare, and the speed of … learning. Based on this, we show how differences in the learning environment translate into observable differences in adoption …
Persistent link: https://www.econbiz.de/10015135353