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~subject:"Gamification"
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Walking for fun or for "likes"? : the impacts of different gamification orientations of fitness apps on consumers' physical activities
Tu, Rungting
;
Hsieh, Peishan
;
Feng, Wenting
- In:
Sport management review
22
(
2019
)
5
,
pp. 682-693
Persistent link: https://www.econbiz.de/10012154062
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Can gamification increases consumers' engagement in fitness apps? : the moderating role of commensurability of the game elements
Feng, Wenting
;
Tu, Rungting
;
Hsieh, Peishan
- In:
Journal of retailing and consumer services
57
(
2020
),
pp. 1-9
Persistent link: https://www.econbiz.de/10012305899
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