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Existing theoretical and experimental studies have established that unanimity is a poor decision rule for promoting information aggregation. Despite this, unanimity is frequently used in committees making decisions on behalf of society. This paper shows that when committee members are exposed to...
Persistent link: https://www.econbiz.de/10011696383
We report on the results of an experiment designed to disentangle behavioral biases in information aggregation of committees. Subjects get private signals about the state of world, send binary messages, and finally vote under either majority or unanimity rules. Committee decisions are...
Persistent link: https://www.econbiz.de/10014442413
Consider a symmetric 2-player game of complete information. Consider an arbitrary Bayesian extension of that game with payoff-irrelevant types, independent random matching, and anonymity (private types). We show that, in this setting, while strategies in a Bayesian Nash equilibrium of that game...
Persistent link: https://www.econbiz.de/10014188874
We analyze games of incomplete information and offer equilibrium predictions which are valid for, and in this sense robust to, all possible private information structures that the agents may have. We completely characterize the set of Bayes correlated equilibria in a class of games with...
Persistent link: https://www.econbiz.de/10014175012
We analyze games of incomplete information and offer equilibrium predictions which are valid for all possible private information structures that the agents may have. Our characterization of these robust predictions relies on an epistemic result which establishes a relationship between the set...
Persistent link: https://www.econbiz.de/10014177259
We apply the average cost optimality equation to zero-sum Markov games, by considering a simple game with one-sided incomplete information that generalizes an example of Aumann and Maschler (1995). We determine the value and identify the optimal strategies for a range of parameters
Persistent link: https://www.econbiz.de/10014046017
The paper presents the results of a novel experiment testing the effects of environment complexity on strategic behavior, using a centipede game. Behavior in the centipede game has been explained either by appealing to failures of backward induction or by calling for preferences that induce...
Persistent link: https://www.econbiz.de/10014165852
This paper explores cooperation incentives in the absence of public reputation information, using an infinite-horizon Prisoners' Dilemma model of sequential relationships. We examine a strategy which we call Quit-for-Tat (QFT). In this model, individuals initially are paired randomly. In the...
Persistent link: https://www.econbiz.de/10014112851
The paper analyzes how cooperation in a repeated social game may help to sustain cooperation in a "linked" repeated production game. We show that this may happen a) because of available "social capital," defined as the slack of punishment power present in the social repeated game; b) because,...
Persistent link: https://www.econbiz.de/10014116177
Asymmetric information can help achieve an efficient equilibrium in repeated coordination games. If there is a small probability that one player can play only one of a continuum of moves, that player can pretend to be of the constrained type and other players will coordinate with him. This hurts...
Persistent link: https://www.econbiz.de/10012964745