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This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing...
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Purpose – This study aims to explore the experience of eight international companies, focusing on their strategies in sustainable innovations in China. Design/methodology/approach – This investigation is accomplished using a case study methodology. The research is based on the companies'...
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Purpose – Inter‐organizational innovation networks provide opportunities to exploit complementary resources that reside beyond the boundary of the firm. The shifting locus of innovation and value creation away from the “sole firm as innovator” poses important questions about the nature...
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