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Research on innovation processes suggests that the most significant activities and decisions are made in the initiation phase, i.e., what is often termed as the “fuzzy front-end” (FFE) of innovation, and at the finalization phase, i.e., commercialization. If these assumptions are valid, one...
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This paper uses a combination of grounded theorising and exploratory quantitative analysis to compare the patterns of organising and managing innovation in the New and Old Economies. The results show that firms in the NE put in place structures and processes that give the R&D function a more...
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Innovation is a highly diversified phenomena. A survey of innovation strategies in over 1000 firms and research organizations allowed the authors to identify six very different innovation archetypes, each characterized by a basic strategy or innovation game. The games are defined by two...
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Megaprojects (MPs) are intricate solutions shaped over many years to fit specific contexts and market needs. This chapter focuses on MPs as games of innovation where sponsors, experts, and potentially opposing stakeholders interact to shape opportunities into projects, and to design and deliver...
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Based on a global survey of over 800 innovative firms, a new framework has been developed by the authors to understand innovation. Using the perspective of the innovators to explain the diversity of the strategies behind business innovation, they identified six broad patterns called games of...
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