Showing 1 - 10 of 135
This article studies the convergence between MOOCs (massive open online courses) and serious games, two new types of information systems designed to improve learning. The aim of this research is to identify the areas of influence in collaborative open training serious games developed by large...
Persistent link: https://www.econbiz.de/10011846947
This paper seeks to develop a theoretical model to explain the role of knowledge integration and knowledge options in the case of external knowledge acquisition via employee training. It considers types of knowledge acquired through specific or general training and heterogeneous or homogeneous...
Persistent link: https://www.econbiz.de/10012016584
This paper extends the fast-growing research stream on gamification in corporate training by examining the impact of gamification on employees' knowledge retention, knowledge sharing, and job performance. A mixed-methods approach was employed. Quantitative data from surveys and qualitative...
Persistent link: https://www.econbiz.de/10015075355
This paper explores knowledge services clusters (KSCs) as a distinct and increasingly important form of geographic cluster, in particular in emerging economies: KSCs are defined as geographic concentrations of lower-cost skills serving global demand for increasingly commoditized knowledge...
Persistent link: https://www.econbiz.de/10012942062
This study examines the factors influencing a firm's decision to train, using data taken from several recent Statistic Canada surveys that explore advanced technology use by Canadian manufacturing plants. Advanced technology adoption has been both rapid and pervasive, leading to concerns about...
Persistent link: https://www.econbiz.de/10014115360
To produce output for a firm, coworkers often interact. This paper examines the possibility that as a byproduct of these interactions, there are learning spillovers: coworkers learn general skills from each other that increase future productivity. In the first part of t he paper I show that l...
Persistent link: https://www.econbiz.de/10012292076
This article studies the convergence between MOOCs (massive open online courses) and serious games, two new types of information systems designed to improve learning. The aim of this research is to identify the areas of influence in collaborative open training serious games developed by large...
Persistent link: https://www.econbiz.de/10011946723
El artículo refleja un estudio exploratorio en Bogotá, Colombia, orientado a establecer en qué medida se hace Gestión del Conocimiento para generar valor agregado en las organizaciones. Se aplicó un formato de encuesta a 1.168 personas (directivos y trabajadores) en 48 empresas de...
Persistent link: https://www.econbiz.de/10011152820
This essay argues that the most crucial institution of any school system is its view of knowledge—from which virtually all other aspects of a school are derived: the content of its curricula, its pedagogical practices, and the incentives that motivate its members. To make this case, we outline...
Persistent link: https://www.econbiz.de/10014081788
This document aims to standardize the research protocol among different researchers interested in measuring Financial Literacy with young students and their teachers. The basic contents are:- Methodological guidance - A core questionnaire designed to capture information about financial...
Persistent link: https://www.econbiz.de/10012969209