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In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
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In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10003731215
Persistent link: https://www.econbiz.de/10003154003
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class...
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Different axiomatic systems for the Shapley value can be found in the literature. For games with a coalition structure, the Shapley value also has been axiomatized in several ways. In this paper, we discuss a generalization of the Shapley value to the class of partition function form games. The...
Persistent link: https://www.econbiz.de/10014199078