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In this paper we generalise marginal vectors and permutational convexity. We show that if a game is generalised permutationally convex, then the corresponding generalised marginal vector is a core element. Furthermore we refine the concept of permutational convexity and show that this refinement...
Persistent link: https://www.econbiz.de/10014062608
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a 'dualize and restrict' procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10010272559
Persistent link: https://www.econbiz.de/10001613970
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In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10013150483
Persistent link: https://www.econbiz.de/10003343861
Persistent link: https://www.econbiz.de/10003866373
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10003731215
Persistent link: https://www.econbiz.de/10003154003
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class...
Persistent link: https://www.econbiz.de/10014071557