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In this paper we study hedonic games where each player views every other player either as a friend or as an enemy. Two simple priority criteria for comparison of coalitions are suggested, and the corresponding preference restrictions based on appreciation of friends and aversion to enemies are...
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In this paper we study hedonic games where each player views every other player either as a friend or as an enemy. Two simple priority criteria for comparison of coalitions are suggested, and the corresponding preference restrictions based on appreciation of friends and aversion to enemies are...
Persistent link: https://www.econbiz.de/10011601129
In this paper we study hedonic games where each player views every other player either as a friend or as an enemy. Two simple priority criteria for comparison of coalitions are suggested, and the corresponding preference restrictions based on appreciation of friends and aversion to enemies are...
Persistent link: https://www.econbiz.de/10014071904
Persistent link: https://www.econbiz.de/10003347881
Supply chain collaboration has the potential to address issues of inefficiency and lack of coordination that often drives down the competitiveness of supply chains. However, collaboration in supply chains is difficult due to ever increasing complexity and conflicting objectives prevalent in...
Persistent link: https://www.econbiz.de/10013238211
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To verify whether a transferable utility game is exact, one has to check a linear inequality for each exact balanced collection of coalitions. This paper studies the structure and properties of the class of exact balanced collections. Comparing the definition of exact balanced collections with...
Persistent link: https://www.econbiz.de/10013127248