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In this paper we introduce three-valued simple games as a natural extension of simple games. While simple games are used to evaluate single voting systems, three-valued simple games offer the opportunity for a simultaneous analysis of two different voting systems within the same parliamentary...
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In this paper we study hedonic games where each player views every other player either as a friend or as an enemy. Two simple priority criteria for comparison of coalitions are suggested, and the corresponding preference restrictions based on appreciation of friends and aversion to enemies are...
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Supply chain collaboration has the potential to address issues of inefficiency and lack of coordination that often drives down the competitiveness of supply chains. However, collaboration in supply chains is difficult due to ever increasing complexity and conflicting objectives prevalent in...
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To verify whether a transferable utility game is exact, one has to check a linear inequality for each exact balanced collection of coalitions. This paper studies the structure and properties of the class of exact balanced collections. Comparing the definition of exact balanced collections with...
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In this paper, we analyze bankruptcy problems with nontransferable utility (NTU) from a game theoretical perspective by redefining corresponding NTU-bankruptcy games in a tailor-made way. It is shown that NTU-bankruptcy games are both coalitional merge convex and ordinal convex. Generalizing the...
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