Showing 1 - 10 of 312
This paper uses the framework of stochastic games to propose a model of emotions in repeated interactions. An emotional player can be in either a friendly, a neutral, or a hostile state of mind. The player transitions between the states of mind as a response to observed actions taken by the...
Persistent link: https://www.econbiz.de/10012432312
While there is an extensive literature on the theory of in finitely repeated games, empirical evidence on how “the shadow of the future” affects behavior is scarce and inconclusive. We simulate in finitely repeated prisoner’s dilemma games in the lab by having a random continuation rule....
Persistent link: https://www.econbiz.de/10010318999
Often in cooperative situations, many aspects of the decision-making environment are uncertain. We investigate how cooperation is shaped by the way information about risk is presented (from description or from experience) and by differences in risky environments. Drawing on research from risky...
Persistent link: https://www.econbiz.de/10010291829
We study the long-run outcomes of noisy asynchronous repeated games with players that are heterogeneous in their patience. The players repeatedly play a 2-by-2 coordination game with random pair-wise matching. The games are noisy because the players may make mistakes when choosing their actions...
Persistent link: https://www.econbiz.de/10014041639
We use experiments to analyze what type of communication is most effective in achieving cooperation in a simple collusion game. Consistent with the existing literature on communication and collusion, even minimal communication leads to a short run increase in collusion. However, in a limited...
Persistent link: https://www.econbiz.de/10014201287
In an experiment on the repeated prisoner s dilemma where intended actions are implemented with noise, Fudenberg et al. (2012) observe that non-equilibrium strategies of the "tit-for-tat" family are largely adopted. Furthermore, they do not find support for risk dominance of TFT as a determinant...
Persistent link: https://www.econbiz.de/10014083911
While there is an extensive literature on the theory of infinitely repeated games, empirical evidence on how %22the shadow of the future%22 affects behavior is scarce and inconclusive. We simulate infinitely repeated prisoner's dilemma games in the lab by having a random continuation rule. The...
Persistent link: https://www.econbiz.de/10014108478
Subjects who played a payoff-maximising strategy against a computer algorithm ("sophisticates") are more cooperative in a finitely repeated Prisoner's Dilemma than subjects who did not play a payoff-maximising strategy ("naifs"). The difference in cooperation rates increases as the subjects gain...
Persistent link: https://www.econbiz.de/10012969678
When subjects interact in continuous time, their ability to cooperate may dramatically increase. In an experiment, we study the impact of different time horizons on cooperation in (quasi) continuous time prisoner's dilemmas. We find that cooperation levels are similar or higher when the horizon...
Persistent link: https://www.econbiz.de/10013118363
Charles Darwin (1874) stated that "women are less selfish but men are more competitive". Very recent papers (Eckel & Grossman, 1998, 2001 or Andreoni and Vesterlund 2001, among others) have shown the relevance of gender in altruism in both ultimatum and dictator games. In this paper we analyze...
Persistent link: https://www.econbiz.de/10013080868