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In the current mobile world, repeated relationships ("communities") must be self-sustained. We formulate a framework in which some or all players strategically choose whether to terminate or repeat an N-person game. A dynamic game ends when a certain number of players choose termination. To...
Persistent link: https://www.econbiz.de/10013220200
We conducted an experiment on the Voluntarily Separable Repeated Prisoner's Dilemma, which adds staying and leaving options after each round in a repeated Prisoner's Dilemma (RPD). Furthermore, we introduce the doubly-stochastic horizon, where the supergame and two pairs are terminated randomly...
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If agents can choose when to end a repeatable interaction as well as what to do within the partnership, cooperation incentives are interrelated with the ending decision. Using a Prisoner's Dilemma with outside options, we investigate how the structure of outside options affects the minimum...
Persistent link: https://www.econbiz.de/10012714273