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A new way is presented to define for minimum cost spanning tree (mcst-) games the irreducible core, which is introduced by Bird in 1976. The Bird core correspondence turns out to have interesting monotonicity and additivity properties and each stable cost monotonic allocation rule for...
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In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a 'dualize and restrict' procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
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This paper deals with cost allocation problems arising from connection situations where edge costs are closed intervals of real numbers. To solve such problems, we extend classical solutions from the theory of minimum cost spanning tree games. We study the properties of such solutions and...
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