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Intro -- The Design Thinking Playbook -- Content -- Foreword -- Introduction -- 1. Understand Design Thinking -- 1.1 What needs are addressed in the Playbook? -- 1.2 Why is process awareness key? -- 1.3 How to get a good problem statement -- 1.4 How to discover user needs -- 1.5 How to build...
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Chapter 1. Introduction -- Chapter 2. Decades of Alumni – Perspectives on the Impact of Project-Based Learning on Career Pathways and Implications for Design Education -- Part 1: Application of Design Thinking to Governance and Social Causes -- Chapter 3. Predicting Creativity and Innovation...
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Introduction -- Part I: New Approaches to DesignThinking Education -- Part II: Exploring Team Interaction -- Part III: Tools to Support Design Thinking Practices -- Part IV: Applying Design Thinking Practices
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Chapter 1. A Humanistic and Creative Philosophy of Design -- Part 1. Value Creation in Virtual Innovation Spaces -- Chapter 2. Interpersonal Trust Activity to Increase Team Creativity Outcome: An fNIRS Hyperscanning Approach -- Chapter 3. Dancing With Ambiguity Online: When Our Online Actions...
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Part I: Tools and Techniques for Improved Team Interaction -- Part II: Creativity and Creative Confidence -- Part III: Measuring Design Thinking -- Part IV: Documentation and Information Transfer in Design Thinking Processes.
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Introduction: Design Thinking for the 21st Century Organization -- Thisisdesignthinking.net: A Storytelling Project -- Part I: Design Thinking in Practice -- Part II: Exploring Human-Technology Interaction -- Part III: Prototyping -- Part IV: Developing DT Teaching and Coaching Tools & Approaches. .
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Design thinking as a user-centric innovation method has become more and more widespread during the past years. An increasing number of people and institutions have experienced its innovative power. While at the same time the demand has grown for a deep, evidence-based understanding of the way...
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