Showing 1 - 10 of 12,282
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action …-sampling learning, and payoff-sampling learning. With this models and together with the models of self- tuning EWA learning and … reinforcement learning, we conduct simulations over 12 different 2×2 games and compare the results with experimental data obtained …
Persistent link: https://www.econbiz.de/10010270025
In this paper, we introduce two new learning models: action-sampling learning and impulse-matching learning. These two … models, together with the models of self-tuning EWA and reinforcement learning, are applied to 12 different 2×2 games and … their results are compared with the results from experimental data. We test whether the models are capable of replicating …
Persistent link: https://www.econbiz.de/10011049672
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action …-sampling learning, and payoff-sampling learning. With this models and together with the models of self- tuning EWA learning and … reinforcement learning, we conduct simulations over 12 different 2×2 games and compare the results with experimental data obtained …
Persistent link: https://www.econbiz.de/10004989641
Using belief elicitation, the paper investigates the formation and the evolution of beliefs in a signalling game in which a common prior on Sender's type is not induced. Beliefs are elicited about the type of the Sender and about the strategies of the players. The experimental subjects often...
Persistent link: https://www.econbiz.de/10009535526
opportunities to identify learning rules, since on networks (compared to, e.g., random matching) more rules differ in terms of their … information they consult before making their choices. We use these data to estimate learning types using finite mixture models … find that learning depends on network position. Participants in more complex environments (with more network neighbors …
Persistent link: https://www.econbiz.de/10011884406
We conducted laboratory experiments to investigate how private and public information affect the selection and timing of technology adoption. Our experiments extend the standard herding model to more accurately represent the innovation decision problem. Subjects drew private signals and observed...
Persistent link: https://www.econbiz.de/10013035338
This paper presents a non-Bayesian model of social learning in networks in an environment with a finite set of actions …
Persistent link: https://www.econbiz.de/10013062835
Recently there has been much theoretical and experimental work on learning in games. However, learning usually means … learning about the strategic behavior of opponents rather than learning about the game as such. In contrast, here we report on … an experiment designed to test whether players learn a) the relevant features of the payoff structure of a 2x2 game (e …
Persistent link: https://www.econbiz.de/10011539825
This paper presents an experiment on learning in repeated games, which complements the analysis of players' actual … a priori information. The econometrics hinges on a model built upon Experience Weighted Attraction learning, and the … simultaneous analysis of data on the information gathered and on actions taken by the subjects. Results suggest that learning is a …
Persistent link: https://www.econbiz.de/10011730377
reinforcement learning or an Experience Weighted Attraction algorithm. Our experiments show these learning algorithms detect … exploitable opportunities more sensitively than humans. Also, learning algorithms respond to detected payoff …
Persistent link: https://www.econbiz.de/10014215144