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This is a paper on the creation and evolution of conventions of behavior in ”inter-generational games”. In these games a sequence of non-overlapping ”generations” of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in...
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We investigate the creation and evolution of conventions of behavior in "intergenerational games" or games in which a sequence of nonoverlapping "generations" of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role for...
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We address the problem of learning and implementation on the Internet. When agents play repeated games in distributed environments like the Internet, they have very limited {\em a priori} information about the other players and the payoff matrix, and the play can be highly asynchronous....
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