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We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games … explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in …
Persistent link: https://www.econbiz.de/10011343917
We use a limited information environment to assess the role of confusion in the repeated voluntary contributions game … learning cannot generate the kind of contribution dynamics commonly attributed to the existence of conditional cooperators. We … conclude that cooperative behavior and its decay observed in public goods games is not a pure artefact of confusion and …
Persistent link: https://www.econbiz.de/10010866253
Persistent link: https://www.econbiz.de/10010253579
; learning ; limited information ; confusion ; conditional cooperation …We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games …
Persistent link: https://www.econbiz.de/10003898816
Persistent link: https://www.econbiz.de/10008657601
learning. -- voluntary contribution mechanism ; public goods experiments ; learning ; limited information ; confusion …We use a limited information environment to assess the role of confusion in the repeated voluntary contributions game … learning cannot generate the kind of contribution dynamics commonly attributed to the existence of conditional cooperators. We …
Persistent link: https://www.econbiz.de/10009690143
; learning ; limited information ; confusion ; conditional cooperation …We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game …. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games …
Persistent link: https://www.econbiz.de/10009735336
effect. To date, no theory has explained all of these facts simultaneously. We merge our Individual Evolutionary Learning …
Persistent link: https://www.econbiz.de/10010818162
effect. To date, no theory has explained all of these facts simultaneously. We merge our Individual Evolutionary Learning …
Persistent link: https://www.econbiz.de/10010608548
The black box method was developed as an "asocial control" to allow for payoff-based learning while eliminating social … participants can unwittingly affect the learning of other participants. Here, we test a solution to this problem in a range of … no significant differences in rates of learning between the original and the computerised black box, therefore either …
Persistent link: https://www.econbiz.de/10014418156