Showing 1 - 10 of 2,297
The black box method was developed as an "asocial control" to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain...
Persistent link: https://www.econbiz.de/10014418156
Persistent link: https://www.econbiz.de/10009708782
We study experimentally whether heterogeneity of behavior in the Centipede game can be interpreted as the result of a learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the opponent's past behavior. We manipulate the...
Persistent link: https://www.econbiz.de/10011326679
Persistent link: https://www.econbiz.de/10001780803
Persistent link: https://www.econbiz.de/10000845749
This study examines how each player chooses her/his optimal action in "normal-form games with unawareness" by applying a "discovery process" to them. We show that if each player implements a best response to the opponents' immediately preceding plays, then any discovery process converges to a...
Persistent link: https://www.econbiz.de/10013237214
This chapter reviews recent experimental data testing game theory and behavioral models that have been inspired to explain those data. The models fall into four groups: in cognitive hierarchy or level- k models, the assumption of equilibrium is relaxed by assuming agents have beliefs about other...
Persistent link: https://www.econbiz.de/10014025449
Persistent link: https://www.econbiz.de/10010442460
Persistent link: https://www.econbiz.de/10010473530
Persistent link: https://www.econbiz.de/10010439813