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The black box method was developed as an "asocial control" to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain...
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We study experimentally whether heterogeneity of behavior in the Centipede game can be interpreted as the result of a learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the opponent's past behavior. We manipulate the...
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trembling-hand perfect equilibrium under selfish preferences even towards the end of our experiment. The likely reasons for our …
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learning experiment. We find that virtual communication leads to a substantial deterioration of group rationality for a …
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