Showing 1 - 10 of 1,804
In this paper we investigate how cognitive ability influences behavior, success and the evolution of play towards Nash equilibrium in repeated strategic interactions. We study behavior in a p-beauty contest experiment and find striking differences according to cognitive ability: more cognitively...
Persistent link: https://www.econbiz.de/10014041000
This paper aspires to fill a conspicuous gap in the literature regarding learning in games — the absence of empirical verification of learning rules involving pattern recognition. Weighted fictitious play is extended to detect two-period patterns in opponents’ behavior and to comply with the...
Persistent link: https://www.econbiz.de/10014052195
This paper models the learning process of a population of randomly-rematched tabula rasa neural network agents playing randomly generated 3 × 3 normal form games of all strategic types. Evidence was found of the endogenous emergence of a similarity measure of games based on the number and types...
Persistent link: https://www.econbiz.de/10014205517
Belief models capable of detecting 2- to 5-period patterns in repeated games by matching the current historical context to similar realizations of past play are presented. The models are implemented in a cognitive framework, ACT-R, and vary in how they implement similarity-based categorization...
Persistent link: https://www.econbiz.de/10014156427
We introduce the algorithmic learning equations (ALEs), a set of ordinary differential equations which characterizes the finite-time and asymptotic behaviour of the stochastic interaction between state-dependent learning algorithms in dynamic games. Our framework allows for a variety of...
Persistent link: https://www.econbiz.de/10014079684
We study how players in a local interaction hawk dove game will learn, if they can either imitate the most successful player in the neighborhood or play a best reply versus the opponent's previous action. From simulations it appears that each learning strategy will be used, because each performs...
Persistent link: https://www.econbiz.de/10014058946
In this paper we analyze the dynamics of an R&D differential game allowing for technological spillovers and sigmoid learning functions of multiproduct oligopolies. We demonstrate how the presence of learning together with spillovers may generate a rich set of outcomes, varying from constant...
Persistent link: https://www.econbiz.de/10012965927
Models of learning and experimentation based on two-armed Poisson bandits addressed several important aspects related to strategic and motivational learning, but they are not suitable to study effects that accumulate over time. We propose a new class of models of strategic experimentation which...
Persistent link: https://www.econbiz.de/10012919919
This paper studies the adoption and diffusion of a product innovation in a duopoly market. Firms are asymmetric, and learning is endogenously determined by the volume of sales. In equilibrium, both high- and low-quality firms may lead adoption, and first-movers are often uniquely determined by...
Persistent link: https://www.econbiz.de/10013225680
This paper uses a laboratory experiment to study beliefs and their relationship to action and strategy choices in finitely and indefinitely repeated prisoners' dilemma games. We find subjects' beliefs about the other player's action are accurate despite some systematic deviations corresponding...
Persistent link: https://www.econbiz.de/10013237492